Level | 2nd Level | Casting Time | 1 bonus action | Range | Self |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 minute | ||
School | Radiant | Components | V | ||
Classes | Paladin |
Your weapon lights up with astral radiance, yielding dim light in a 2m radius.
The next time you hit a creature with a weapon attack before this spell ends, the attack deals an extra 2d6 HOLY damage to the target and your weapon ceases to glow. The creature becomes visible if it's
At Higher Levels. Increase the damage by 1d6 for each spell level increase.